Article | 'Japan Mehs Virtua Fighter 5. NO ONLINE = NO BUY?'

This topic is locked from further discussion.

Avatar image for shungokustasu
shungokustasu

7190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#151 shungokustasu
Member since 2004 • 7190 Posts
[QUOTE="shungokustasu"]Hear is a thought. Change the frames of each move online. If a jab takes 4 frames to do off-line, make it 8 online.SockPuppetHyren
Core Gameplay Change. You might as well create a new game.

Yeah, but if they complaint is latency then what can you do? Also, a hardcore fighter don't mind learning a new frame data chart anyways.
Avatar image for SockPuppetHyren
SockPuppetHyren

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#152 SockPuppetHyren
Member since 2005 • 1001 Posts
Im still trying to decide whether i should get it for 360 with no online.Nobody I know is any good at any game genre besides sports.killab2oo5
Do what you feel like. VFhas an excellent single player mode, but if that still doesn't have you convinced, just don't purchase it. Just as long as you don't start ranting on how lazy Sega is :P
Avatar image for Anoch20
Anoch20

1558

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#153 Anoch20
Member since 2006 • 1558 Posts

Or you could get some friends and have them come over and you have a good time playing the game, liek what the Wii's main focus is so don't try to say some BS about havign people come over and play video games. Better than going to arcades and waste your money anytime you feel like playing VF5.

Avatar image for SockPuppetHyren
SockPuppetHyren

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#154 SockPuppetHyren
Member since 2005 • 1001 Posts
[QUOTE="SockPuppetHyren"][QUOTE="shungokustasu"]Hear is a thought. Change the frames of each move online. If a jab takes 4 frames to do off-line, make it 8 online.shungokustasu
Core Gameplay Change. You might as well create a new game.

Yeah, but if they complaint is latency then what can you do? Also, a hardcore fighter don't mind learning a new frame data chart anyways.

The frame change you suggested is HUGE. Large enough to put veterans off. As I said, you might as well make a new game with a wider frame input that is more online friendly. (Fighting Vipers comes to mind).
Avatar image for osusfaith
osusfaith

7398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#155 osusfaith
Member since 2006 • 7398 Posts
[QUOTE="SockPuppetHyren"][QUOTE="osusfaith"]I'll just say this. SEGA is lazy, plain and simple. They could take the existing VF5 code and implement online without touching the battle system. Would certain moves and strategies be very difficult to perform with online latency? Yes Would the experience be the same as offline? No Would the hardcore VF players still use offline competition as the defining factor of skill? Yes But the thing is it doesn't hurt ANYONE for them to throw it in there. It won't be the exact same experience, but it'd really help build a community for the game in NA and EU.

I've said it before and I'll say it agian, the core gameplay WILL change if it were to go online at this post. It has come from the horses' mouth, but you want to cling to not beleiving them. This is YOUR problem, not Sega's.

No, you can take the EXACT GAME and put it online. Will it play the EXACT SAME offline still? YES Will it play the EXACT SAME online? No, cuz even without lag online latency is always an issue. Would people who want to play the game on a casual level though be able to get more involved with other players and share strats if online were implemented? YES And I must stress this again, the game would have the EXACT SAME CODE, and have an IDENTICAL OFFLINE COMPONENT. A not-perfect online mode is better then nothing at all is my point.
Avatar image for shungokustasu
shungokustasu

7190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#156 shungokustasu
Member since 2004 • 7190 Posts
[QUOTE="shungokustasu"][QUOTE="SockPuppetHyren"][QUOTE="shungokustasu"]Hear is a thought. Change the frames of each move online. If a jab takes 4 frames to do off-line, make it 8 online.SockPuppetHyren
Core Gameplay Change. You might as well create a new game.

Yeah, but if they complaint is latency then what can you do? Also, a hardcore fighter don't mind learning a new frame data chart anyways.

The frame change you suggested is HUGE. Large enough to put veterans off. As I said, you might as well make a new game with a wider frame input that is more online friendly. (Fighting Vipers comes to mind).

lol huge...I am a veteran and a new frame chart is not that big of a deal. If learning a new chart with longer input help me play someone other than the stupid CPU, I'm all for it.
Avatar image for Redmoonxl2
Redmoonxl2

11059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#157 Redmoonxl2
Member since 2003 • 11059 Posts
If this is so obvious, why hasn’t Sega already though if it? could it be that current internet connection are simply not fast enough to handle an Arcade perfect VF? Isn’t that a possibility? SockPuppetHyren


Of course it's possible. However, Sega wasn't willing to take the time to make an online model equal to something like Bnet. It has been done, however, and I kinda find it insane that you cling on to the belief that Sega's the end all, be all of online knowledge. The fact is that online has been done well since the 90s, during the era of 56k. Sega just didn't have the will nor the time to make it work.

As I said, there are genres that require more actions per minute than fighting games that made the jump to online successfully. The fact is that online play is becoming a major factor in gaming. If Sega is unwilling to make the jump with their most successful multiplayer franchise, they are pretty much dooming themselves to low sales.
Avatar image for animation_imp
animation_imp

155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#158 animation_imp
Member since 2005 • 155 Posts
I agree with sockpuppethyre I am a very big vf enthusiast and have played the series in arcade and on several systems since vf1 I had this discussion with non-vf players a milion times. But there is no and I really mean no other fighting game with the depth and complexity of Virtua Fighter. Saying Doa, SF and Gears have been done on-line and that sega therefor should too shows you probably never compared these three with vf in depth of gameplay. I like my fighters so I play them very intensely. SF and Gears are two of my favourites and Doa was pretty fun too, still you can not compare these to Vf, especially doa which is much looser and depends on a fairly easy counter system which can survive most small lag issues. Vf wouldn't work on-line in my opinion. Like Sockpuppethyre says, the gameplay should be dumbed down for a playable on-line experience. Sega always strives for near perfect arcade conversions and I hope they always will, if this means leaving on-line for what it is, I say no problem I just hope the hard-core x-box crowd doesn't shun this game. As it is without a doubt the best fighter on the system. And as I know many xbox-owners never played anything but scII and DOA, I sincerely hope they support Sega's decission to let them share in the fighting goodness.
Avatar image for SockPuppetHyren
SockPuppetHyren

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#159 SockPuppetHyren
Member since 2005 • 1001 Posts

No, you can take the EXACT GAME and put it online. Will it play the EXACT SAME offline still? YES”

No you can’t…explained it before, not going to explain it again. What you’re suggesting would result in two different games.

Will it play the EXACT SAME online? No, cuz even without lag online latency is always an issue. Would people who want to play the game on a casual level though be able to get more involved with other players and share strats if online were implemented? YES

You’re assuming there is a casual market for VF, which there really isn’t that much of one. VF is a franchise designed with the hardcore in mind. Casuals normally stray away from it.

And I must stress this again, the game would have the EXACT SAME CODE, and have an IDENTICAL OFFLINE COMPONENT.

No it wouldn’t…Agian, what you’re assuming would be two completely different games.

A not-perfect online mode is better then nothing at all is my point.

Not at the cost of the offline….
Avatar image for tonyleo01
tonyleo01

2257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#160 tonyleo01
Member since 2004 • 2257 Posts
maybe it's because Japan doesn't nearly have enough ps3 to guarantee the sales? Just a thought....
Avatar image for shungokustasu
shungokustasu

7190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#161 shungokustasu
Member since 2004 • 7190 Posts
maybe it's because Japan doesn't nearly have enough ps3 to guarantee the sales? Just a thought....tonyleo01
The thing is, We think VF5 was that game to push the PS3 sales. Without online, it's not going to happen now.
Avatar image for osusfaith
osusfaith

7398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#162 osusfaith
Member since 2006 • 7398 Posts

No, you can take the EXACT GAME and put it online. Will it play the EXACT SAME offline still? YES”SockPuppetHyren

No you can’t…explained it before, not going to explain it again. What you’re suggesting would result in two different games.

Will it play the EXACT SAME online? No, cuz even without lag online latency is always an issue. Would people who want to play the game on a casual level though be able to get more involved with other players and share strats if online were implemented? YES

You’re assuming there is a casual market for VF, which there really isn’t that much of one. VF is a franchise designed with the hardcore in mind. Casuals normally stray away from it.

And I must stress this again, the game would have the EXACT SAME CODE, and have an IDENTICAL OFFLINE COMPONENT.

No it wouldn’t…Agian, what you’re assuming would be two completely different games.

A not-perfect online mode is better then nothing at all is my point.

Not at the cost of the offline….

YES I AM TALKING ABOUT 2 DIFFERENT GAMES! Please read what I posted. Even games like Doa4 are basically considered 2 games, online and offline. As the offline code behaves different online. It's not "offline perfect" and the community accepts that, but that doens't stop them from utilizing online as a valuable resource and learning tool. No one takes doa4 online play serious in the hardcore community due to this. But the size of the community has increased exponentially due to the fact the game is online. PLEASE READ INSTEAD OF FLAME. The game will be the exact same code, offline and online, it will obviously just behave and play differently online due to latency. Adding that though does not hurt the core offline game.
Avatar image for SockPuppetHyren
SockPuppetHyren

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#163 SockPuppetHyren
Member since 2005 • 1001 Posts

Of course it's possible. However, Sega wasn't willing to take the time to make an online model equal to something like Bnet. It has been done, however, and I kinda find it insane that you cling on to the belief that Sega's the end all, be all of online knowledge. The fact is that online has been done well since the 90s, during the era of 56k. Sega just didn't have the will nor the time to make it work.

Now look who's assuming hings. Agian, you're clinging on th belief that Sega was being lazy to justify your argument. It's not really a stretch that I beleive Sega because of the fact that they are making the game and running tests. You just want online for your convenience.

As I said, there are genres that require more actions per minute than fighting games that made the jump to online successfully. The fact is that online play is becoming a major factor in gaming. If Sega is unwilling to make the jump with their most successful multiplayer franchise, they are pretty much dooming themselves to low sales.

I would like to know, which genre take more actions per minut than fighters, in which matches last normally under a minute? Also, on he low sales issue, I've stated before that Vf doesn't sell well in the US. They aren't dooming themselve to anything. The smae people who bought VF before are buying it agian. The casual just have nother excuse not to buy the game.
Avatar image for shungokustasu
shungokustasu

7190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#164 shungokustasu
Member since 2004 • 7190 Posts
[QUOTE="SockPuppetHyren"] Also, on he low sales issue, I've stated before that Vf doesn't sell well in the US. They aren't dooming themselve to anything. The smae people who bought VF before are buying it agian. The casual just have nother excuse not to buy the game.

You think offline practice, once a month tournaments, dead arcades, is going to keep the fighting genre alive? Com'on man. Online is very important to the fighting genre. If there are two genres that should favor online support heavy is: FPS and Fighters. Fighting community is stagnet. We need to expand in the online industry.
Avatar image for SockPuppetHyren
SockPuppetHyren

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#165 SockPuppetHyren
Member since 2005 • 1001 Posts

YES I AM TALKING ABOUT 2 DIFFERENT GAMES!

Then why name the resulting game VF5? It won’t be the same at all. Really, the might as well make another Fighting Vipers game (Which I wouldn’t protest to.)

Please read what I posted. Even games like Doa4 are basically considered 2 games, online and offline. As the offline code behaves different online. It's not "offline perfect" and the community accepts that, but that doens't stop them from utilizing online as a valuable resource and learning tool.

On the other hand, DOA4 is still a pretty mashy game. Not to insult it, but the type of gameplay works for online. It wouldn’t fly with VF fans, though.

No one takes doa4 online play serious in the hardcore community due to this. But the size of the community has increased exponentially due to the fact the game is online.

Good for DOA.

PLEASE READ INSTEAD OF FLAME. The game will be the exact same code, offline and online, it will obviously just behave and play differently online due to latency. Adding that though does not hurt the core offline game.

Dude, you’re coming closer to flaming than I am… And again, under your suggestion, Sega might as well make a completely different game, as the end result won’t be VF.
Avatar image for osusfaith
osusfaith

7398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#166 osusfaith
Member since 2006 • 7398 Posts
no they wouldnt need to make a new game, considering it'd have the same character roster, the same move lists, the same environments, and the same fighting engine and inputs. the only difference would be latency changing properties of moves. I mean there are attacks in doa4 that are unsafe offline, but online, they are safe. does that mean they should have made a totally different version of the game? of course not
Avatar image for tonyleo01
tonyleo01

2257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#167 tonyleo01
Member since 2004 • 2257 Posts
[QUOTE="tonyleo01"]maybe it's because Japan doesn't nearly have enough ps3 to guarantee the sales? Just a thought....shungokustasu
The thing is, We think VF5 was that game to push the PS3 sales. Without online, it's not going to happen now.

what you said might be true. But online fighting games have always lag on me and that kinda put me off. If there're real reasons of what's keeping me from buying a ps3 now is because VF5 and UT is also coming for the 360.
Avatar image for SockPuppetHyren
SockPuppetHyren

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#168 SockPuppetHyren
Member since 2005 • 1001 Posts

You think offline practice, once a month tournaments, dead arcades, is going to keep the fighting genre alive?

Japan: “Hiya Gaijin!” Really, many, MANY people still play fighters offline, and will continue to do so until online is perfected. How, you ask? They hold gaming night tournaments, etc. It all depends on what you're wiling to do.

Com'on man. Online is very important to the fighting genre. If there are two genres that should favor online support heavy is: FPS and Fighters. Fighting community is stagnet. We need to expand in the online industry.

I agree, fighting games would benefit highly from online. But, if the gameplay is bastardized, it would still piss fans off.
Avatar image for SockPuppetHyren
SockPuppetHyren

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#169 SockPuppetHyren
Member since 2005 • 1001 Posts
[QUOTE="osusfaith"]no they wouldnt need to make a new game, considering it'd have the same character roster, the same move lists, the same environments, and the same fighting engine and inputs. the only difference would be latency changing properties of moves. I mean there are attacks in doa4 that are unsafe offline, but online, they are safe. does that mean they should have made a totally different version of the game? of course not

Actaully, if you apply those same properties to Vf, yes they will. VF would become a completely different game with all those properties, so much so that some fanf probably woudn't consider it a VF game.
Avatar image for osusfaith
osusfaith

7398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#170 osusfaith
Member since 2006 • 7398 Posts
[QUOTE="SockPuppetHyren"][QUOTE="osusfaith"]no they wouldnt need to make a new game, considering it'd have the same character roster, the same move lists, the same environments, and the same fighting engine and inputs. the only difference would be latency changing properties of moves. I mean there are attacks in doa4 that are unsafe offline, but online, they are safe. does that mean they should have made a totally different version of the game? of course not

Actaully, if you apply those same properties to Vf, yes they will. VF would become a completely different game with all those properties, so much so that some fanf probably woudn't consider it a VF game.

YES, the online aspect would not be taken seriously by the hardcore players, as is the case with every fighting game with online play they could still judge everything based off their offline tournaments and matches and wins so there's not big damn deal lol
Avatar image for LosDaddie
LosDaddie

10318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 57

User Lists: 0

#171 LosDaddie
Member since 2006 • 10318 Posts
I just think it's hilarious that here we are in "teh next gen" with very powerful consoles and deep broabband penetration and we have gamers claiming that online for a multiplayer game is not needed.
Avatar image for Redmoonxl2
Redmoonxl2

11059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#172 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="SockPuppetHyren"] Now look who's assuming hings. Agian, you're clinging on th belief that Sega was being lazy to justify your argument. It's not really a stretch that I beleive Sega because of the fact that they are making the game and running tests. You just want online for your convenience.



Of course I want online for my own convenience, why the hell wouldn't I? The fact is that online gaming has been done very well these past few years. Not only that but online increases the replayablity of games infinitely more than just sticking with offline. Got proof that tells me otherwise? The proof I can provide lies within games like WoW, Halo 2, Battlefield, Starcraft, Warcraft 3, Gears of War, Rainbow Six and others. The list is so long when it comes to successful online games that we'd be here all day if I was to name them all.

I would like to know, which genre take more actions per minut than fighters, in which matches last normally under a minute?SockPuppetHyren


As I stated, RTS games. 300 apm that must be maintained for several minutes at a time. Doing otherwise basically means your opponent will overwhelmed you before you even get to do anything. You should try RTS games online and see first hand.

Also, on he low sales issue, I've stated before that Vf doesn't sell well in the US. They aren't dooming themselve to anything. The smae people who bought VF before are buying it agian. The casual just have nother excuse not to buy the game.SockPuppetHyren


The sad part is that you actually believe the stuff you say. Do you actually believe Sega likes selling very few units of their games? Also, do you actually believe that the hardcore VF fans make up the majority of people who buy/play the game? Also, why would Sega spend the time and money advertising and translating a game that never sells well?

Your excuses just don't make sense.
Avatar image for kage_53
kage_53

12671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#173 kage_53
Member since 2006 • 12671 Posts

He's assuming online is having an impact on sales in Japan.Felous1
Fighting games in Japan get most of their sales from the arcade's where they are still popular. 

Avatar image for Felous1
Felous1

4557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#174 Felous1
Member since 2006 • 4557 Posts
http://www.1up.com/do/previewPage?pager.offset=2&cId=3155915

"1UP: I'm going to read between the lines here. Nice. Going back to the lack of online play for a moment, I know that AM2 has stated many times that the reason VF5 doesn't support online play is because the experience would be less than optimal, due to latency times and whatnot. But it doesn't take a mathematician to realize that if VF5 on home console did feature online play, that would threaten your thriving arcade business, which is dominant in Japan. After all, why would people pay to play and customize things in an arcade if they could do it for free at home online? How do you feel about that theory?

NS: That's totally not true. It is because of the delay experienced online, and because the environment and atmosphere of online play makes it impossible to re-create the gameplay as it is in the arcade version, and that's why we're not putting VF5 online."



Now Sock, it's time to stop saying it they don't wanna do it because offline would be compromised. I have no idea why you got that in your head in the first place.
Avatar image for SockPuppetHyren
SockPuppetHyren

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#175 SockPuppetHyren
Member since 2005 • 1001 Posts
[QUOTE="osusfaith"][QUOTE="SockPuppetHyren"][QUOTE="osusfaith"]no they wouldnt need to make a new game, considering it'd have the same character roster, the same move lists, the same environments, and the same fighting engine and inputs. the only difference would be latency changing properties of moves. I mean there are attacks in doa4 that are unsafe offline, but online, they are safe. does that mean they should have made a totally different version of the game? of course not

Actaully, if you apply those same properties to Vf, yes they will. VF would become a completely different game with all those properties, so much so that some fanf probably woudn't consider it a VF game.

YES, the online aspect would not be taken seriously by the hardcore players, as is the case with every fighting game with online play they could still judge everything based off their offline tournaments and matches and wins so there's not big damn deal lol

But it's a compltely different game. You might as well not call it VF. @_@ Meh, I'm probably thinking to hard. Oh well, I haven't had an arguement like that for a while. I feel all warm and fuzzy now :P
Avatar image for rued2k6
rued2k6

979

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#176 rued2k6
Member since 2006 • 979 Posts
I just think it's hilarious that here we are in "teh next gen" with very powerful consoles and deep broabband penetration and we have gamers claiming that online for a multiplayer game is not needed.LosDaddie
i dont think that there are that many gamers playing online. so it is not needed, sure it would be a good option but it will not break a game. especially a fighting game.
Avatar image for SockPuppetHyren
SockPuppetHyren

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#177 SockPuppetHyren
Member since 2005 • 1001 Posts
http://www.1up.com/do/previewPage?pager.offset=2&cId=3155915

"1UP: I'm going to read between the lines here. Nice. Going back to the lack of online play for a moment, I know that AM2 has stated many times that the reason VF5 doesn't support online play is because the experience would be less than optimal, due to latency times and whatnot. But it doesn't take a mathematician to realize that if VF5 on home console did feature online play, that would threaten your thriving arcade business, which is dominant in Japan. After all, why would people pay to play and customize things in an arcade if they could do it for free at home online? How do you feel about that theory?

NS: That's totally not true. It is because of the delay experienced online, and because the environment and atmosphere of online play makes it impossible to re-create the gameplay as it is in the arcade version, and that's why we're not putting VF5 online."



Now Sock, it's time to stop saying it they don't wanna do it because offline would be compromised. I have no idea where you got that in your head in the first place.
Felous1
They just said it in thier statement...:|
Avatar image for kage_53
kage_53

12671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#178 kage_53
Member since 2006 • 12671 Posts

VF4 only sold 0.55 million units in Japan and 1.70 million units worldwide 

:|

Avatar image for Felous1
Felous1

4557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#179 Felous1
Member since 2006 • 4557 Posts
They just said it in thier statement...:|SockPuppetHyren
What ? :?
Try reading what I just posted.
Avatar image for general_KDI
general_KDI

1068

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#180 general_KDI
Member since 2003 • 1068 Posts
DOA online is really really bad. There's so much lag, even with a good connexion it's really not playable. If VF5 would have be like DOA online, better no online option than a crappy online like DOA.
Avatar image for SockPuppetHyren
SockPuppetHyren

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#181 SockPuppetHyren
Member since 2005 • 1001 Posts
[QUOTE="SockPuppetHyren"]They just said it in thier statement...:|Felous1
What ? :?
Try reading what I just posted.

*Re-reads* HA! I stand corrected! Go Me! :P
Avatar image for LosDaddie
LosDaddie

10318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 57

User Lists: 0

#182 LosDaddie
Member since 2006 • 10318 Posts

[QUOTE="LosDaddie"]I just think it's hilarious that here we are in "teh next gen" with very powerful consoles and deep broabband penetration and we have gamers claiming that online for a multiplayer game is not needed.rued2k6
i dont think that there are that many gamers playing online. so it is not needed, sure it would be a good option but it will not break a game. especially a fighting game.

2006's best selling games were all online.

Avatar image for Redmoonxl2
Redmoonxl2

11059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#183 Redmoonxl2
Member since 2003 • 11059 Posts
i dont think that there are that many gamers playing online. so it is not needed, sure it would be a good option but it will not break a game. especially a fighting game. rued2k6


...

Are you kidding me?
Avatar image for Felous1
Felous1

4557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#184 Felous1
Member since 2006 • 4557 Posts
*Re-reads* HA! I stand corrected! Go Me! :PSockPuppetHyren
Just admit you were wrong. Because I just proved you wrong and everyone's watching.
Avatar image for LosDaddie
LosDaddie

10318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 57

User Lists: 0

#185 LosDaddie
Member since 2006 • 10318 Posts

http://www.1up.com/do/previewPage?pager.offset=2&cId=3155915

"1UP: I'm going to read between the lines here. Nice. Going back to the lack of online play for a moment, I know that AM2 has stated many times that the reason VF5 doesn't support online play is because the experience would be less than optimal, due to latency times and whatnot. But it doesn't take a mathematician to realize that if VF5 on home console did feature online play, that would threaten your thriving arcade business, which is dominant in Japan. After all, why would people pay to play and customize things in an arcade if they could do it for free at home online? How do you feel about that theory?

NS: That's totally not true. It is because of the delay experienced online, and because the environment and atmosphere of online play makes it impossible to re-create the gameplay as it is in the arcade version, and that's why we're not putting VF5 online."



Now Sock, it's time to stop saying it they don't wanna do it because offline would be compromised. I have no idea why you got that in your head in the first place.
Felous1

Wow.....1up owned Sega. I would've paid to see the SEga guy's facial expression after that question.

....but Sega knows that they will have their apologists who will back any decision they make.

Avatar image for SockPuppetHyren
SockPuppetHyren

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#186 SockPuppetHyren
Member since 2005 • 1001 Posts
[QUOTE="SockPuppetHyren"]*Re-reads* HA! I stand corrected! Go Me! :PFelous1
Just admit you were wrong. Because I just proved you wrong and everyone's watching.

Dude...I just did. (O)_(O) or did you not read the message that said "I stand corrected".
Avatar image for TekkenMaster606
TekkenMaster606

10980

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#187 TekkenMaster606
Member since 2006 • 10980 Posts
Maybe if Virtua Fighter had input windows so long that you can get up to make a sandwich in between entering commands the online would work. Like the other online fighting games I've played...
Avatar image for Felous1
Felous1

4557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#188 Felous1
Member since 2006 • 4557 Posts
Dude...I just did. (O)_(O) or did you not read the message that said "I stand corrected".SockPuppetHyren
And I read "correct". My bad then.
Avatar image for shungokustasu
shungokustasu

7190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#189 shungokustasu
Member since 2004 • 7190 Posts
Maybe if Virtua Fighter had input windows so long that you can get up to make a sandwich in between entering commands the online would work. Like the other online fighting games I've played...
TekkenMaster606
Always taking your cheap-shots at DOA4.
Avatar image for Felous1
Felous1

4557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#190 Felous1
Member since 2006 • 4557 Posts
Wow.....1up owned Sega. I would've paid to see the SEga guy's facial expression after that question.

....but Sega knows that they will have their apologists who will back any decision they make.LosDaddie

I doubt it would make a difference if the 360 had online. Because I bet the 360 version will sell like crap in Japan. And their arcade machines only exist there anyway...

Avatar image for TekkenMaster606
TekkenMaster606

10980

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#191 TekkenMaster606
Member since 2006 • 10980 Posts
[QUOTE="TekkenMaster606"]Maybe if Virtua Fighter had input windows so long that you can get up to make a sandwich in between entering commands the online would work. Like the other online fighting games I've played...
shungokustasu
Always taking your cheap-shots at DOA4.



Mortal Kombat, really...
Avatar image for Adrian_Cloud
Adrian_Cloud

7169

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#192 Adrian_Cloud
Member since 2006 • 7169 Posts
This is really annoying, although fair. Its not like Playstation supporters didn't rip on Blue Dragon for its dis-appointing sales. Although the sales aren't going through the roof. Why not wait till the first official sales are released and worldwide totals come, before saying that its a no buy. Especiallly in Japan. Virtua Fighter 5 a million seller on PS3 by then of 2007= success. Virtua Fighter 5 a million seller in less than 3 weeks in Japan alone? A little bit too optomistic
Avatar image for shungokustasu
shungokustasu

7190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#193 shungokustasu
Member since 2004 • 7190 Posts
[QUOTE="shungokustasu"][QUOTE="TekkenMaster606"]Maybe if Virtua Fighter had input windows so long that you can get up to make a sandwich in between entering commands the online would work. Like the other online fighting games I've played...
TekkenMaster606
Always taking your cheap-shots at DOA4.



Mortal Kombat, really...

Wow, you actually played that game? It's horrible offline.
Avatar image for Blackbond
Blackbond

24516

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#194 Blackbond
Member since 2005 • 24516 Posts
Maybe if Virtua Fighter had input windows so long that you can get up to make a sandwich in between entering commands the online would work. Like the other online fighting games I've played...
TekkenMaster606


Edit: Mortal Kombat I thought you were talking about DOA4 ...

But you are my alter ego my other account so why can't I know what your're thinking right? So where is Reoman anyways? He normally trolls a VF or DOA topic to death by now.
Avatar image for Acenso
Acenso

2355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#195 Acenso
Member since 2006 • 2355 Posts
We all know AM2 is just making an excuse for it. Its is obvious they did not care to put online in. And the statement is 100% true. If they did put online in. Far less people would go to the arcades to play it. Kind of like in America were the only people who go to play fighters are the hardcore elitist.
Avatar image for DaysAirlines
DaysAirlines

9537

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#196 DaysAirlines
Member since 2006 • 9537 Posts
So does anyone think Sega will add an online component to the American PS3 version or the 360 version?
Avatar image for TekkenMaster606
TekkenMaster606

10980

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#197 TekkenMaster606
Member since 2006 • 10980 Posts
Look, I love Dead or Alive. I gave DOA4 a 9.0 personally, fluid, great animations and it's fun to play.

Just not better than Virtua Fighter and Tekken IMO. But that's my opinion...
Avatar image for Felous1
Felous1

4557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#198 Felous1
Member since 2006 • 4557 Posts
If they did put online in. Far less people would go to the arcades to play it.Acenso
I thought their arcade machines only existed in Japan ?
Avatar image for TekkenMaster606
TekkenMaster606

10980

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#199 TekkenMaster606
Member since 2006 • 10980 Posts
House of the Dead 4 with online. Now that's what I want...
Avatar image for Acenso
Acenso

2355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#200 Acenso
Member since 2006 • 2355 Posts
[QUOTE="Acenso"] If they did put online in. Far less people would go to the arcades to play it.Felous1
I thought their arcade machines only existed in Japan ?


Read the rest. They have some in America but they are more import speciality ones used in competition. As in the only people who bother with them are the hardcore elitist.

Since Japan is such a condensed place where 90% of the population is located in major cities. It is easy to have busy arcades all day with people playing them. America is different. Far more spread out. But either way online play would be a definite hurt to arcades.